Medium Humanoid
Armor Class 14 Combat Suit
Hit Points 35 (2d10)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +12, DEX +7, CON +8, INT +2, WIS +3, CHA +2
Skills Athletics +8, Insight +5, Intimidation +5, Perception +5
Gear Combat Suit, Combat Knife, Combat Shotgun, Magnum, 1 random grenade(see ability), Injector Hypo w/ Muse
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Sensory Enhancement. The officer has advantage on Wisdom (Perception) checks that rely on sight.

Explosive (1/Day). Roll a d6 to see what explosive Brian has. On a 1, 2, or 3, it's a tier 1 fragmentation grenade. On a 4 or 5, it's a tier 1 flashbang. On a 6, it's a
smoke grenade.

 

Actions

Combat Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 5) slashing damage.

Combat Shotgun. Ranged Weapon Attack: +4 to hit, range 60/180 ft., 1 target. Hit: (5d4) piercing damage. Reload 8 shots.

Magnum. Ranged Weapon Attack: +4 to hit, range 70/280 ft., 1 target. Hit: (2d8) piercing damage. Reload 8 shots.

Bonus Actions

Bonus Action Name. If Brian has his knife out, he can make a second hatchet knife as a bonus action at no penalty if the first hits.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

- Brian Rostick – Brian Rostick was a SGT in Gatewatch, and served as one of the NCO’s that trained Tora years ago. Rostick was always one to flaunt regulation and firmly believed in quid pro quo arrangements, both inside and outside the organization. Rumors of his dismissal from Gatewatch bounce between insubordination to desertion, but the truth is much more mundane. Brian was a crooked sunuva***** on the take and didn’t grease the right palms. He committed the biggest sin you can in corporate culture, and that was steal from your master’s pockets and have the gall not be important enough to shrug it off when caught. He served as a mentor figure during Takahashi’s training period, in only the way that an abusive infantry NCO can. The bonding is more about both being soldiers together than them ever actually be close or friends.

Things to know about Brian: 1) He has a gambling problem and has accrued a massive amount of debt both during and after his service. Mercenary work for Magnus is one of the only ways he has to make money. 2) He is a chronic liar. He pretends to have a daughter that he needs money to provide for in an attempt to garner sympathy. He is just referring to his addiction and debts when doing so. 3) He has an addiction to Muse and several doses on his person to calm his nerves when needed. It stems from an old corpo injury sustained in the line of duty that he self medicates for since his removal from the company health plan.

              - Brian’s objective: Brian has been briefed about the job before meeting with Takahashi, and knows that Magnus wants the Thri-keen egg in addition to the hit job. Brian has already contacted an Evo-Inc rep to negotiate the return to them, effectively cutting his fixer and potentially his partners out of the picture. He thinks he can convince Takahashi to go along with him and sell the egg to the corpos under the table for big profit. He doesn't want to include Carla in the deal because he doesn't trust her.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DaJokaBaybee

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