| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 16 | +3 | +7 |
| CON | 22 | +6 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +6 |
| CHA | 18 | +4 | +8 |
Bone Counter’s Obsession.
Count Countington must compulsively count bones or body parts within sight. Whenever a creature within 30 feet dies, he becomes distracted counting its bones (loses his reaction until the end of his next turn).
Regeneration.
The Count regains 20 HP at the start of his turn if he has at least 1 hit point and isn’t in sunlight or running water. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Mist Form.
When reduced to 0 HP, Count Countington transforms into a cloud of mist instead of falling unconscious, unless he’s in sunlight or on consecrated ground.
Actions
Multiattack. Count Countington makes two attacks: one with his claws and one with his bite.
Claws (Vampiric Slash). Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) slashing damage.
Bite (Bone Drain). Melee Weapon Attack: +7 to hit, reach 5 ft., one willing creature, a creature he has grappled, or a creature that is incapacitated.
Hit: 9 (1d10 + 4) piercing plus 10 (3d6) necrotic damage, and the Count gains HP equal to the necrotic damage dealt.
If the target dies, their bones rise next round as a Skeletal Minion under the Count’s control (use Skeleton stat block).
Bone-Counting Blast (Recharge 5–6).
The Count magically hurls a swirling vortex of flying bones in a 30-ft cone.
Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much on a success.
Legendary Actions (3 per round)
1. Count a Bone. The Count stares at a creature, whispering numbers. The target must make a DC 15 Wisdom save or take 7 (2d6) psychic damage as their bones feel “numbered.”
2. Bone Eruption (Costs 2 Actions). A bone pile within 20 feet erupts, summoning a skeleton.
3. Laugh, Then Bite (Costs 3 Actions). Count Countington laughs (“AH! AH! AH!”) and teleports up to 30 feet to a creature he can see, making one Bite attack.
Description
Part of the Happy Lane group!
Lair and Lair Actions
Lair Actions (if in his Counting room)
On initiative count 20 (losing ties), Count Countington takes a lair action:
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Bone Storm. A whirlwind of bones spins across the chamber. Each creature of the Count’s choice within 20 ft. must make a DC 15 Dex save or take 14 (4d6) slashing damage.
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Haunted Abacus. The bone abacus glows, forcing one random player to make an Intelligence save (DC 14) or spend their turn “helping Count Countington count” (can’t take actions, can only mutter numbers).
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Bone Floor Trap. The tiles beneath one character’s feet collapse into a pit of writhing skeletal hands (DC 14 Dex save or restrained until end of next turn).
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