Large Fiend, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 60 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft. (blind beyond this range), Passive Perception 13
Languages Abyssal, Common, Goblin, Infernal (Understands but can't speak)
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The barghest has advantage on Wisdom (Perception) checks that rely on smell.

 

Actions

Multiattack. The barghest makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Choking Ash (1/day). The barghest exhales ash and dust in a 15 ft. cone. Each creature within the cone must succeed on a DC 12 constitution saving throw or be incapacitated for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. 

Description

When a Barghest is banished by fire and immolated in the volcanic lands of Gehanna, it can sometimes emerge as one of "The Banished", feral wretches clinging to life. 

With glowing motes of ember for eyes and scorched, blackened skin, they are a terrifying sight, but madness and near-destruction have robbed it of its more dangerous abilities, leaving it as little more than a bloodthirsty monster. 

Monster Tags: ShapechangerGoblinoid

Habitat: ForestGrasslandHillMountainUnderdark

Lord_Jeeves_Of_The_Assless_Chaps

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