Piromaniac: Captain Gashel loves explosions, due to his training he has advantage on saving throws to avoid spells and spell like effects that deal fire damage, or effects that otherwise cause explosions.
Granades of Fire: Captain Gashel has 15 fire granades with him, wich he can use as weapons (in his actions).
Mad Bravery: Captain Gashel is immune to the frigthened and charmed conditions.
Smoke Veil: A permanent veil of smoke rises from Gashel´s bombs and pistol, creatures have disadvantage on ranged attacks made agaisnt Gashel.
Ship Balance: Gashel has advantage on savign throws that would force him to fall prone.
Multiattack: Gashel can make three attacks on its attack action.
Rapier: Melee Weapon Attack +7 to hit, one target, for 1d8+4 piercing damage
Pistol. Ranged Attack Roll: +7 to hit, range 30/90, one target, for 2d8+4 piercing damage.
Granade of Fire: Ranged Weapon Attack +7 to hit, one target, for 1d6+4 bludgeoning damage, regardless of if it hits or fails all creatures within 10ft of the target´s location must succeed in a DC 16 Dexterity saving throw taking 2d6+2 fire damage on a failure, half as much on a success.
Riposte: If Gashel is attacked with a melee attack it can atempt to block the attack increasing its AC by +3 agaisnt that attack, if the attack misses Gashel can make a Rapier attack agaisnt the attacking creature.
Last Blast: Whenever Gashel falls to 0 hit points he laugths and removes the pin on a special bomb within his coat, All creatures within 30ft of Gashel and or its ship (wich also explodes) must succeed in a DC 24 Dexterity saving throw, taking 12d12+12 fire damage on a failure.
Both Gashel´s body and Gashel´s ship are destroyed to dust by this explosion.
Description
Gashel is a great captain of the skies, skilled with blade and magics.
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