AC
3
Initiative
+4 (14)
HP
12
(1d12)
Speed
15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 2 | −4 | −4 |
| DEX | 3 | −4 | −4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 8 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Vulnerabilities
Acid, Fire, Lightning, Piercing, Slashing
Immunities
Poison, Psychic; Charmed, Deafened, Exhaustion, Paralyzed, Petrified, Poisoned, Prone, Unconscious
Senses
Blindsight 60 ft.; Passive Perception 7
Languages
Common
CR
0 (XP 10; PB +2)
Actions
Smother. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Tiny creature, the map can give it the Grappled condition (escape DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its turns. The map can smother only one creature at a time.
While grappling the target, the map can’t take this action, the map halves the damage it takes (round down), and the target takes the same amount of damage.
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