Rush. If Aggedon chooses to dash and goes to an enemy character with an AC less then 17, the character takes 2d6 bludgeoning and is stunned
Final Stand. If Aggedon is at less then half HP, then it gets advantage on attack rolls
Everlasting Hate. Attacks on Humanoids are increased by a 1d4
Organic Cannon. Ranged Weapon Attack: +6 to hit, reaches up to 10 feet, up to 2 targets within 5 feet of each other. Hit: (2d20 + 4) fire damage.
Cannon Swing. Melee Attack: +4 to hit, reaches up to 2 feet, 1 target. Hit: (1d12 +2)
Ground Stomp. Ranged Attack: +5 to hit, reaches up to 5 feet, any target in path. Hit: (2d20)
Onslaught. Aggedon loves seeing the corpses of failures around him. For every dead creature 10 feet within him, he gets 3 temporary HP.
Aggedon's Wraith. Roll a 1d20. The resulting number will be a damage increase for 3 rounds.
Description
A minotaur-demon hybrid with a real attitude, Aggedon wields the Organic Cannon "Mestopholes" and wears steel armor, with a strange metal mask covering most of its face. Every mortal being fears it.
Lair and Lair Actions
A deep, dark cave, covered with bodies of unfortunate adventurers and lighted up with a couple of still burning bodies. The cave is massive, full of his Minions
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