Huge Construct, Chaotic Evil
Armor Class 18 natural
Hit Points 68 (10d10 + 13)
Speed
STR
16 (+3)
DEX
10 (+0)
CON
20 (+5)
INT
15 (+2)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +6, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Meld form

This construct can choose a form to meld to whenever it would like, whether it is that of a quickling, or that of a tarassque, it does not get the abilities of the creature, just the size

Actions

Action name: Bash

Bash: does 3d10 bludgeoning damage

Bonus Actions

Meld action

Reactions

Fold: switch current form to half it's size

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant blob of metal that can change forms between any size

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Pokemongameer

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