Tiny Celestial, Lawful Good
Armor Class 13 (natural armor)
Hit Points 7 (3d4 + 1)
Speed 15 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
8 (-1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws WIS +3, CHA +4
Damage Resistances Radiant
Senses Darkvision 60 ft., Passive Perception 12
Languages Celestial, Understands Common But Can't Speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring only verbal components:

1/day detect evil and good, detect magic, healing word

 

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1d4 hours, If successful, the target is immune to the poison for 24 hours.

Change Shape. The couatl magically polymorphs into owl (5ft, 60ft fly), cat (40 ft., climb 30 ft.), poisonous snake (30 ft., swim 30 ft). or back into its true form. It reverts to its true form if it dies. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. 

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2019 6:26:51 PM
16
0
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Coming Soon

Habitat: Mountain

GrimnirTheMadMan

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