Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 17
Hit Points 123 (22d10 + 4)
Speed
STR
14 (+2)
DEX
11 (+0)
CON
10 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +3, WIS +4, CHA +6
Skills Insight +5
Damage Resistances Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Flourishing Knife work: Chef Basamati has advantage on performance skill checks involving food

Spellcasting. Basamati is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +5 to hit with spell attacks). Basamati has following Wizard's spells prepared:


Cantrips (at will): Sword Burst, Blade Ward, Produce Flame 


1st level (4 slots): Create or Destroy Water, Inflict Wounds, Ice Knife, 

2nd level ( 3 slots): Flame Blade, Scorching Ray

3rd level (2 slots): Fireball, Create Food and Water, Hunger of Hadar

Actions

Prep Work: Chef Basamati can make 3 Chef's Knife attacks. 

Chef's Knife: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) Slashing damage. 

Scorching Sauce Ranged Weapon Attack: Dexterity Saving Throw DC: 16 to hit, range 10/30 ft., 3 target. Hit: 14 (2d8 + 4) fire damage.

Reactions

Cast Iron. As a reaction to being hit, Basamati throws out a cast iron pan increasing his AC +3 until the end of the reaction.

 

Legendary Actions

Ravioli, Ravioli. As an action Chef Basamati will throw out magical ravioli that will morph and grow into Ravioli Minions. will throw out 1d10 Minions

Freezer Force 6: Basamati channels cold from a freezer to freeze a party member solid. The target must make a Consitution Saving Throw DC: 16 or be frozen solid and take 8 (2d6) cold damage The target must remake the save at the start of their next turn to break free. 

Legendary Resistance. (2 Charges) if a saving throw is failed, Basamati can force succeed a saving throw. 

 

Description

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Lair and Lair Actions

 

 

swsmith1212

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