Large Monstrosity, Neutral
Armor Class 14
Hit Points 86 (10d10 + 30)
Speed 20 ft., Swim 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, CON +5
Skills Athletics +6, Intimidation +1, Stealth +2
Damage Resistances Poison
Senses Darkvision, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hold Breath. The bunyip can hold its breath for 30 minutes.

Swamp Camouflage. The bunyip has advantage on Dexterity (Stealth) checks made to hide in swamps.

Ambusher. The bunyip has advantage on attack rolls against any creature it has surprised.

Grappler. The bunyip has advantage on attack rolls against any creature grappled by it.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the bunyip can't bite another target.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 6 (1d4 + 4) damage.

Terrifying Roar. Each creature within 60 feet of the bunyip that can hear it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the bunyip's Terrifying Roar for the next 24 hours.

Description

This reclusive swamp creature is a ferocious and indifferent hunter, attacking any medium sized creature or smaller that crosses its path. With dark leathery skin, the ability to hold its breath for half an hour at a time, and the patience of any good ambush predator, the bunyip is near impossible to see before it attacks.

A bunyip typically hunts at night, sitting in water just deep enough for it to hunker down in, allowing only their eyes, ears, and top of their head to protrude from the surface. When they do this, they are often mistaken for a rock or a log. A keen observer who isn't familiar with the bunyip might mistake them for a hippo when they are hiding like this.

Because of it's camouflage ability, bunyips have a passive stealth ability of 16 when hiding in a swamp. And when hiding at night, most creatures have at least a disadvantage to perceive.

When hidden and unseen, a bunyip will leap up and bite any medium sized or smaller creature that comes within 5 ft. of it, effectively grappling it. On the same turn, or as soon as possible, the bunyip will then drag the grappled creature down into the body of water it leapt from.

When hidden and seen, the bunyip will leap from the water and roar, trying to scare any and all possible opponents. Then, on subsequent turns, the bunyip will attempt to bite, grapple, and pull the target down into the depths.

If the bunyip is itself caught unaware, it will roar and run, without attacking.

Habitat: Swamp

RoarkTheOrc

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