| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 16 | +3 | +6 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 10 | +0 | +3 |
| CHA | 16 | +3 | +3 |
Brutalize. If Anastrasya hits the same target with all three attacks granted by her Multiattack in a single turn, the target is stunned until the end of its next turn. If the creature is reduced to 0 hit points by the attacks, it gains one level of exhaustion.
Regeneration. Anastrasya regains 10 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If Anastrasya takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.
Spider Climb. Anastrasya can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. Anastrasya has these weaknesses:
Forbiddance. She can't enter a residence without an invitation from one of the occupants.
Running Water. She takes 20 acid damage when she ends her turn in running water.
Stake to the Heart. Anastrasya is destroyed if a piercing weapon made of wood is driven into her heart while she is Incapacitated in her resting place.
Sunlight Hypersensitivity. Anastrasya takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Multiattack. Anastrasya makes three attacks, either three Claw attacks or two Claw attacks and one Bite attack.
Claw. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (2d4 + 5) Slashing damage. Instead of dealing damage, Anastrasya can inflict the grappled on the target (escape DC 17).
Bite. Melee Attack Roll: +9, reach 5 ft., one willing creature, or a creature that is grappled by Anastrasya, incapacitated, or restrained. Hit: 8 (1d6 + 5), Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and Anastrasya regains Hit Points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Shove. Melee Attack Roll: +9, reach 5 ft. Hit: The target is shoved Prone or 5 feet away from Anastrasya (her choice).
Anastrasya can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Anastrasya regains spent legendary actions at the start of her turn.
Commanding Voice (1 Action). Anastrasya attempts to influence another humanoid with the sheer power of her commanding voice. She casts command; by spending 2 of her legendary actions, she can cast the spell at 2nd level. Her spellcasting ability for this ability is Charisma, her spell save DC is 15. One of her favorite commands is “grovel”.
Hurl (1 Action). Anastrasya throws one creature she has grappled. The target is hurled up to 20 feet. It must succeed on a DC 17 Dexterity saving throw or land Prone and take 7 (2d6) bludgeoning damage, or half as much on a successful save. If it lands in the space of another creature, that creature also must succeed on a DC 17 Dexterity saving throw or fall prone and take 7 (2d6) bludgeoning damage, or half as much on a successful save.
Bloody Talons (2 Actions). If Anastrasya has dealt damage to any target on her last turn, she can lick the blood dripping off her claws, relishing every drop. This instills her with a sudden blood rush and she can immediately move up to 45 feet and make one Bite attack, even if the target is not willing, restrained, incapacitated, or grappled by her. While moving in this way, Anastrasya does not provoke opportunity attacks.
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