Soul Binder's dominion. Anubis can sense any creature that has died or is dying within 1 mile. He can summon their soul as a spectral servant or imprison it within an obsidian talisman to fuel his power.
JUDGMENT of the Dead. . At the start of combat, Anubis weighs the souls of his enemies. Each creature within 60 feet must make a DC 20 Wisdom Saving throw. On a failure they take disadvantage on all death saving throws and Wisdom checks for 1 hour.
Aura of Mortality. Hostile creatures within 30 feet of him can't regain hit points. Healing magic fails to affect them, unless they succeed a DC 18 Charisma saving throw at the start of their turn.
Multiattack. . Anubis makes three attacks with his Scythe of Eternal Measure, or uses soul Rend twice.
Scythe of Eternal Measure. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 27 (4d8 + 9) slashing damage plus 4d6 necrotic damage. If the target reaches 0 hit points. Anubis can choose to bind their soul with A DC 20 Constituton saving throw, on a fail, its instant death
Soul Rend (Recharge 5-6). . Anubis releases a pulse of necrotic energy in a 30 foot radius. Each creature of his choice makes a DC 20 Constitution saving throw. On a fail they retake 10d8 necrotic damage. On a successful save, they take half damage.
Anubian Chains (Recharge 4-6). - Spectral jackal headed chains burst from the ground, restraining up to 3 creatures within 60 feet. Each target must succeed on a DC 18 Strength saving throw or or be restrained and silenced for one minute.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Anubis Black can take three legendary Action choosing from the list below..
Soul Step -Teleports up to 30 feet through shadows or corpses
Mark of Judgment . . Anubis targets one creature within 60 feet. They must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.
Soul Cleave(Costs 2 Actions). Makes one Scythe of Eternal measure attack against a frightened or restrained creature with advantage.
The Scales of Fate . (use once per day.) When Anubis drops to 0 hit points, he rises again with 150 hit points. The battlefield becomes the Hall of Judgment- the ground turns black, and spectral scales appear in the air. All enemies must make a DC 25 Wisdom saving throw or be banished to memories of their death for 1 minute, (similar to the maze spell) During this form all of Anubis's attacks deal an additional 2d10 radiant or necrotic damage.
Description
Anubis Black is a spiritual executioner, hunting people for their souls, especially those he feels have done much wrong. Anubis weighs the souls against a feather, if they fail they are cursed for death. Anubis can absorb souls to grow stronger and regain health. He has a jackal head.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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