| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Nerf Wrangler.
When handling or calming beasts, especially Nerfs, the Herder has advantage on Animal Handling checks. If a Nerf panics or becomes startled, the Herder can use a bonus action to calm it with soft whistles or a thrown puff of feed.
Scruffy Appearance.
Nerf Herders are famously unkempt — their coats caked with dried sponge dust, mud, and meadow pollen. Other travelers often underestimate them, though their disarming, down-to-earth manner grants advantage on Charisma (Persuasion) checks when dealing with rural folk.
Sponge Whisperer.
Once per short rest, the Herder can gently wring or “milk” a soaked Nerf to extract a gallon of clean, filtered water. Druids and alchemists prize their skill, though few outsiders want to smell like one afterward.
Crook. Melee Attack Roll: +2, reach 5 ft. Hit: 3 (1d6) Bludgeoning damage.*
(A wooden shepherd’s staff reinforced with bronze, often used to hook or nudge creatures rather than fight.)
Slingshot. Ranged Attack Roll: +3, range 30/120 ft. Hit: 4 (1d8) Bludgeoning damage.
Description
Nerf Herders spend their lives guiding slow, absorbent herds through the marshes and meadows where sponge wool thrives. They are practical, patient folk with weathered faces, sun-bleached hair, and a certain scruffy charm.
They’re experts at spotting storms before they break, knowing that a herd of soaked Nerfs can double in weight within minutes. While rarely wealthy, a Nerf Herder can always find work, for every village needs someone willing to chase a herd that’s decided to roll downhill like a wave of walking bath sponges.
Rumor:
A good Nerf Herder can tell the coming weather by squeezing a handful of Nerf fleece — if it drips, the rain’s already on its way.







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