Medium Swarm of Tiny beasts
AC 12 Natural    Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 50 ft.
Mod Save
STR 6 −2 −2
DEX 14 +2 +6
CON 12 +1 +4
Mod Save
INT 5 −3 −4
WIS 12 +1 +4
CHA 6 −2 −2
Senses Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Swarm. The swarm familiar can occupy the spell casters space. 

Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.

Actions

Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.

Lair and Lair Actions

 

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HannahLouAnne

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