Armor Class
14
Natural Armor
Hit Points
22
(8d4 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
10
(+0)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Skills
Intimidation +0
Senses
Darkvision, Passive Perception 10
Languages
Abyssal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Blood For The Blood God. After killing a creature, this creature regains 3d6 HP and may move up to 30ft in a direction of its choice.
To Dust. When this creature is slain, its body and all items belonging to it instantaneously fade away.
Actions
Hellsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d6) slashing damage and 4 (2d4) Fire damage.
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