Medium Humanoid (Half-Elf), Chaotic Neutral
AC 18 Natural Armor    Initiative +4 (14)
HP 255 (30d8)
Speed 30 ft., Fly 40 ft.
Mod Save
STR 16 +3 +3
DEX 18 +4 +4
CON 20 +5 +5
Mod Save
INT 14 +2 +2
WIS 16 +3 +3
CHA 17 +3 +3
Resistances Lightning, Thunder
Immunities Paralyzed
Gear Claw of the Endless Storm
Senses Passive Perception 10
Languages Common, Draconic
CR 17 (XP 18,000; PB +6)
Traits

Storm Wings. Vaelir has a flying speed of 40 ft generated by storm wings.

Lightning Tempest (1/Day). Vaelir calls upon the power of the storm. A 40-foot radius storm erupts centered on a point Vaelir can see within 90 feet. Each creature in the area must make a DC 18 Dexterity saving throw, taking 4d10 lightning damage on a failed save, or half as much damage on a successful one. The storm persists for 1 minute, and creatures that start their turn in the area or enter it for the first time on a turn must make the same saving throw.

Actions

Multiattack. Vaelir makes two attacks with his Spear of Storms.

Spear of Storms. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 9 (2d8) lightning damage.

Reactions

Static Backlash. When Vaelir is struck by a melee attack using a metal weapon, the attacker must make a DC 18 Dexterity saving throw, taking 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one.

Monster Tags: Cult of the Dragonhalf-elf

Treasure:  Relics

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