Armor Class
14
Natural Armor
Hit Points
22
(8d4 + 2)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
10
(+0)
INT
8
(-1)
WIS
10
(+0)
CHA
10
(+0)
Skills
Intimidation +0
Senses
Darkvision, Passive Perception 10
Languages
Abyssal
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Blood For The Blood God. When the Bloodletter reduces a creature to 0 hit points, it regains 1d6 hit points and may move up to 30 ft. as part of the same action.
To Dust. When this creature is slain, its body and all items belonging to it instantaneously fade away.
Actions
Hellsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage and 3 (1d6) Fire damage.
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