Blood Frenzy. The Sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The Sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Quipper swarm Telepathy. The Sahuagin can magically command any swarm of Quipper within 120 feet of it, using a limited telepathy.
Peel And Attack. This type of Sahuagin can jump 15ft backwards, and if it jumps over an ally Blood Water Sahuagin that one can make move 5ft and make an attack with a claw or spear. 1/day
Multiattack. The Sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) slashing damage.
Trident. Melee or Ranged Weapon Attack: +3/4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (2d6 + 1) piercing damage, or 12 (2d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
The Blood Water Sahuagin is a blood red and scaly creature. They build large structures made from mud, Flesh and Skin or leather. They can smell dead creatures from far away as if sensing the lifeless energy emanating from the body. Their day to day life is filled with searching for food and materials. They are a nuisance as if embodying Wasps.
Lair and Lair Actions
The Blood Water Sahuagin's lair is a Gargantuan, scaly, and leathery tent. It has multiple lairs and reeks of fish, blood and old flesh. They can be seen making their lair bigger and over time, if left unchecked, can reach even larger scales. Sometimes even burrowing under the ground creating a Sahuangeon.
Lair Actions
On initiative count 20 (losing initiative ties), the [Blood Water Sahuagin] takes a lair action to cause one of the following effects; the [Blood Water Sahuagin ] can’t use the lair actions more than once or within two rounds of each other:
- Calling All Sahuagins: They call out to the lair and ask for reinforcements. For every Sahuagin that triggers this lair action one minion Sahuagin with 1HP and 10AC comes out of the lair and gets full movement during the lair action. Basically doubling the enemy count.
- Group Tackle: When a player gets within 10 ft. they get tackled by Sahuagin that were hiding in the lair. 3 Sahuagin's come out of the lair and grapple said player.
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