Medium Celestial, Neutral Evil
Armor Class 18 Natural Armor
Hit Points 140 (40d6 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 60 feet, Passive Perception 16
Languages Babbled telepathic common out to 60 feet
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Eater of Ontologies. So suffused with the primal anger of those killed in the sundering Is the Ur-Geist that they devour any hope of divine power. Whilst within 60 feet of an Ur-Geist creatures cannot regain health by magical means and instead gain temporary hit points equal to the amount healed- as the healing energy scabs over wounds forming squamous masses of radiancy.

Defy Magic. when targeted with a magical attack or magical weapon the Ur-Geist pulses a terrible rotting aura dealing 6 (3d4) necrotic damage to creatures within 30 feet of the creature.

Transubstantiating touch. wrought with the flesh of the damned when a piece of metal or wood touches an Ur-Geist it turns into a verdigris laden bronze. This dramatically increases the weight of an object and if a creature is holding an effected object they must make a DC 12 strength check to drop the object or fall prone.

Actions

Crushing Bulk. Melee Weapon Attack: +8 to hit, reach 10 ft., 10 foot cone, Hit: 17(3d10 + 4) Bludgeoning damage. When the Ur-geist hits using this attack against a creature with temporary hitpoints it deals an additional 15 points of necrotic damage.

Charnel Words. the Ur-Geist invokes a terrible word, that of its last babbled incoherency- creatures within 10 feet of the Ur-geist must make a DC 15 wisdom saving throw or temporarily lose the ability to speak common and take 20 psychic damage.

 

Description

An edifice of figures trapped in verdigris laden bronze, these are the spawn of the cataclysm that befell Gemnhain- celestial figures bound only by the great faith wards of the city.

Lair and Lair Actions

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Habitat: Mountain

Shogthur

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