| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +7 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +9 |
| CHA | 8 | −1 | −1 |
Draconic Essence. When you summon the drake, choose a damage type: Acid, Cold, Fire, Lightning, or Poison. The drake has immunity to that damage type and, at level 8, now has Resistance to that same type.
Bond of Fang and Scale. The drake is now Medium. It has a flying speed of 40 ft. You can use the drake as a mount, but while you are riding it, the drake cannot fly.
Melee Weapon Attack: [to hit:+6] to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 3 (1d6) elemental damage of its Draconic Essence type.
The drake's attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks. The Ranger must use their Bonus Action on their turn to command the drake to take this action; otherwise, the drake takes the Dodge action.
Infused Strikes. When you hit a creature with a weapon attack, the drake can use its reaction to imbue the strike with elemental energy. The target takes an extra 1d6 + 3 (PB) damage of the type determined by your Draconic Essence.
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