Tiny Swarm of Large elementals, Any Neutral Alignment
Armor Class 7 It's a chicken.
Hit Points 15 (4d4)
Speed 30 ft., Walk 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
17 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +6
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Restrained
Senses Darkvision, Truesight, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Merge with Shadows. The Ayam Cemani can merge with shadows that are, at minimum, 1 square foot large. While in the shadows, no actions or spells can be cast, the creature cannot fly. It is able to move within the shadow's area.

Spellcasting. This a 1st-level spellcaster. Its spellcasting ability is dexterity (spell save DC 14, +15 to hit with spell attacks). It has following Druid spells prepared:


Cantrips (at will)

Gust

Casting Time: 1 Action      Range/Area: 30 ft.

Components: V, S               Duration: Instantaneous

School: Transmutation      Attack/Save: STR Save

Damage/Effect: Control

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.
  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.

 

Magic Stone

Casting Time: 1 Bonus Action    Range/Area: Touch

Components: V, S                         Duration: 1 Minute

School: Transmutation                Attack/Save: Ranged

Damage/Effect: Bludgeoning

You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.

If you cast this spell again, the spell ends early on any pebbles still affected by it.


1st Level Spells (3 slots)

Beast Bond

Casting Time: 1 Action           Range/Area: Touch

Components: V, S, M *            Duration: Concentration 10.                                                           Minutes

School: Divination                   Attack/Save: None

Damage/Effect: Buff (...)

You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast’s Intelligence is 4 or higher. Until the spell ends, the link is active while you and the beast are within line of sight of each other. Through the link, the beast can understand your telepathic messages to it, and it can telepathically communicate simple emotions and concepts back to you. While the link is active, the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.

 

Goodberry

Casting Time. 1 Action          Range/Area: Self

Components: V, S, M *           Duration: 24 Hours

School: Conjuration               Attack/Save: None

Damage/Effect: Healing

Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.

Uneaten berries disappear when the spell ends.

Actions

Action Name. Enter the description for your action.

Peck. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 1 (#1d4 + 1) [piercing] damage.

Scratch. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 1 (#1d6 + 2) [slashing] damage. 

Angry Screeching. Ranged Weapon Attack: Wisdom Save DC 16: Every hostile creature within 10ft that can hear the Ayam Cemani makes a Wisdom Saving throw. On a failed save, the target(s) take 1d4 Psychic damage and half on a successful one. Can be used twice per long rest.

 

 

Reactions

Stranger Danger. Anytime a person outside of the player's party attempts to come within 5 feet of this creature, it will fly up and attempt to scratch the person's eyes, rolling a 1d4. In the case of rolling a 4, they will obtain the blinded condition for one minute.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Elemental Plane of Air)

Blursed_Cookie

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