Blind spot. The underside has an AC 9 and isn't resistant to bludgeoning damage.
Claw. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 35 (3d6 + 7) slashing damage.
Tail Bash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 21 (2d6 + 8) bludgeoning damage.
Sweep. Melee Weapon Attack: +5 to hit, range 10ft sphere., any amount, creature makes Dex saving of DC 11 or get hit. Hit: 11 (2d4 + 2) bludgeoning damage. This happens twice
Description
Armoles have a hard shell from the nose to the tail, but it doesn't have it's shell on it's underside which leaves a weakness on it's underside. The Armole also has claws that is as hard as steel that it uses to dig into stone. The Armole is mostly Neutral and won't harm anything unless it poses a threat to the Armole. The word "armor" derived from the word Armole because the first armor was made out of the shell the Armole, it's claws can be used to make a longsword.
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