Large Beast, Chaotic Neutral
Armor Class 16 Natural armor
Hit Points 112 (4d12 + 14)
Speed 20 ft., Burrow 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
7 (-2)
CHA
10 (+0)
Damage Vulnerabilities Acid, Psychic
Damage Resistances Slashing
Damage Immunities Radiant
Condition Immunities Frightened, Poisoned
Senses Blindsight 120ft, Passive Perception 7
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blind spot. The underside has an AC 9 and isn't resistant to bludgeoning damage.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 10ft., one target.                                                 Hit: 35 (3d6 + 7) slashing damage.

Tail Bash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 21 (2d6 + 8)  bludgeoning damage. 

Sweep. Melee Weapon Attack: +5 to hit, range 10ft sphere., any amount, creature makes Dex saving of DC 11 or get hit. Hit: 11 (2d4 + 2) bludgeoning damage. This happens twice

Description

Armoles have a hard shell from the nose to the tail, but it doesn't have it's shell on it's underside which leaves a weakness on it's underside. The Armole also has claws that is as hard as steel that it uses to dig into stone. The Armole is mostly Neutral and won't harm anything unless it poses a threat to the Armole. The word "armor" derived from the word Armole because the first armor was made out of the shell the Armole, it's claws can be used to make a longsword.

Habitat: HillMountain

Wonton8

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