Innate Spellcasting. The anchorite’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
2/day each: augury, bless, lightning bolt (8d6 damage), revivify
3/day: thunderwave (2d8 damage)
Multiattack: The Anchorite makes two melee attacks including its boar form.
Clawed Gauntlet (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) slashing damage.
Tusk (Boar Form Only). Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Shapechanger. The anchorite can use its bonus action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies
Description
These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.
Highly trusted and influential Anchorites of Talos are granted additional powers by the evil god. Such boons are granted only to those who demonstrate a lifetime of devotion to destruction in the name of Talo.
Blood Anchorites have a pseudo immortality similar to lichdom.
In a ritual involving lightning sacrifices, A potential blood anchorite’s heart is removed and placed on the altar. If Talos accepts the candidate lightning strikes the heart filling it with life despite being detached from a body. Additionally the heart is filled with an evil power to accomplish the work of Talos.
The heart works similar to a phylactery. If [a blood anchorite] is killed but his heart has not yet been destroyed, his body reforms in 24 hours, regaining all its hit points and becoming active again. The new body appears within 5 feet of the heart.
Previous Versions
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7/4/2025 12:05:46 PM
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10/29/2025 8:59:27 AM
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