Small Fey (Goblinoid), Chaotic Neutral
AC 15    Initiative +2 (12)
HP 30 (6d6)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 10 +0 +0
Skills Stealth +6
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits

Spell Slots. the Arch Goblin has two 1st level spell slots.

Actions

Multiattack. The goblin makes two attacks, using Staff Smack or Magic Missile in any combination.

Staff Smack. The Arch Goblin uses its staff as a melee weapon dealing 1d6 + 2 Bludgeoning damage. +2 to hit, 5 ft reach.

Pew Pew Spell. the Arch Goblin uses a spell slot creates three glowing darts of magical force. Each dart hits a creature of its choice that it can see within range. each dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and it can direct them to hit one creature or several. it can cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Pew Pew Stick. Using a charge from the Arch Goblins staff he can cast Magic missile at first level as an action without using a spell slot. The staff has 5 charges.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

 

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

Messorem219

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