Huge Dragon
AC 20 Dragon Scale    Initiative +5 (15)
HP 200 (24d12 + 24)
Speed 40 ft., climb 40 ft., fly 40 ft.
Mod Save
STR 18 +4 +4
DEX 20 +5 +5
CON 15 +2 +2
Mod Save
INT 16 +3 +3
WIS 20 +5 +5
CHA 15 +2 +2
Senses Darkvision 240 ft., Passive Perception 19
Languages Draconic, Netherese
CR 18 (XP 20,000; PB +6)
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Silken Body. The dragon can choose to reduce it's total weight by its Maximum Hit Points x 10 as a Free Action.

Web Walker. The dragon ignores movement restrictions caused by webbing, and it knows the location of any other creature in contact with the same web.

Spellcasting. The Lacewing is a 6-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 21, +11 to hit with spell attacks). The Lacewing has the following spells prepared:
Cantrips (at will): Mending, [Tooltip Not Found], Poison Spray
6th Level (at will): Snare, Ensnaring StrikeEntangle, WebWall of Thorns

Actions

Multiattack. The dragon makes one Bite attack and four Needleclaw attacks. 

Bite. Melee Weapon Attack: +9, reach 10 ft. Hit: 20 (3d10 + 4)Piercing damage plus 10 (3d6) Poison damage.

Needleclaw. Melee Weapon Attack: +10, reach 10 ft. Hit: 14 (2d8 + 5) Piercing damage.

Silk Breath. (Recharge 5–6). Dexterity Saving Throw: DC 18, Each creature in a 60-foot Cone. Failure: 28 (8d6) Poison damage and the target is Threaded and Restrained. Success: Half damage only.

Bonus Actions

Thread Pull. Saving Throw: DC 18 Strength, one Threaded creature within 60 feet. Failure: The target is moved up to 30 feet in a direction of the dragon's choosing and knocked Prone. Success: Knocked Prone only.

Laced Thread. The dragon laces a 15 foot long line of silk thread from wherever it is standing. Any creature in the path of the thread must make a DC 18 Dexterity saving throw or receive the Restrained condition. The thread has the following stats. AC: 5, HP: 10, Vulnerability to Fire damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn. The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns. 

Pounce. The dragon moves up to its full move speed and makes two Needleclaw attacks.

Puppeteer. The dragon moves a Threaded creature up to 30 feet in any direction. The creature then makes one melee weapon attack against a target of the dragon's choosing within range that the dragon knows the location of.

Strangling Silk. Saving Throw: Dexterity Saving Throw: DC 18, each threaded creature within 60 feet of the dragon. Failure: (2d6) Slashing damage.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Born from the carrion corpse of a dragon entangled by soulstitcher silk, the Lacewing is a solitary and silent creature. Often preferring to hide in dark and quite areas, it is a relatively remote beast that will spend its time creating a lair of silk instead of going out to find its food. The between their sturdy hide and strange, steel like silk they produce, Lacewings are often coveted...a thing they seem to appreciate as their prey come to them. 

Should you ever encounter a Lacewing's lair, be sure to expedite your retreat, for the Lacewing has been watching you for far too long now.

Originally made by Loottavern.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Caskett25

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