Armor Class
16
Natural Armor
Hit Points
25
(8d6 + 1)
Speed
30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
8
(-1)
Saving Throws
DEX +4, CON +2
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft., Passive Perception 6
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
March. The drum keeps a steady beat for the tin soldiers to march to, if it does not they do not receive a +2 bonus that turn.
Beat. Ranged Attack Roll: +4, reach 5 ft. Hit: 4 (1d6 + 2) Force damage. The drum sends a soundwave at its attacker.
Reactions
Upon taking damage the Drum uses its only attack, always attacking the target who hurt it if possible:
Beat. Ranged Attack Roll: +4, reach 60 ft. Hit: 4 (1d6 + 2) Force damage. The drum sends a soundwave at its attacker.
Comments