| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 3 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 3 | −4 | −4 |
| CHA | 9 | −1 | −1 |
Trait Name. Destroyer of Barbarians
Ability. The Cisnor hates barbarians and will actively do anything to kill them, barbarians also have disadvantage while attacking the Cisnor
Action Name. Anti-Barbaric Slice
Action Melee Attack. Slice: +10 to hit, reach 5 ft., 1 target. Hit: 20 (4d6 + 8) [slicing] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the Cisnor is a very peaceful creature that wanders every biome until it encounters a barbarian, in which it will do everything it can to kill it.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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