Small Beast
AC 12 Natural    Initiative +2 (12)
HP 18 (6d6)
Speed
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 3 −4 −4
Mod Save
INT 17 +3 +3
WIS 3 −4 −4
CHA 9 −1 −1
Senses Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits

Trait Name. Destroyer of Barbarians

Ability.  The Cisnor hates barbarians and will actively do anything to kill them, barbarians also have disadvantage while attacking the Cisnor

Actions

Action Name. Anti-Barbaric Slice

Action Melee Attack. Slice: +10 to hit, reach 5 ft., 1 target. Hit: 20 (4d6 + 8) [slicing] damage.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the Cisnor is a very peaceful creature that wanders every biome until it encounters a barbarian, in which it will do everything it can to kill it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

lachlaanc

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