Dark vision can see up to 100ft.
Alert- has +5 to initiative and can't be surprised.
the chimera's fur/hair constantly shifts as if under water.
Bite- The Fuzzy Lizard chimera does 4d6 piercing Damage and inflicts poison if the target fails a constitution save of 15 if successful for 3 rounds the target takes 3d8 poison damage
Charge- The Fuzzy Lizard Chimera Charges at the target and can trample them, the charge does 4d8 bludgeoning damage the range of the charge is 35ft
*Trample- on successful charge hit and if the target fails a Dex save of 15 the target will take 4d12 Bludgeoning damage and be rendered prone
Stinger- The Fuzzy Lizard Chimera thrusts it's tail at it's target at a range of 15 feet and stings the target for 6d8 piercing damage. if the target fails a con save of 15 it is rendered poisoned and for 3 turns it takes 3d8 poison damage at the start of their next turn
Claws- The Fuzzy Lizard Chimera swipes at it's target with a reach of 5 feet dealing 6d6 Slashing damage.
Untouchable. the chimera moves up to its speed towards any creature it can see without provoking opportunity attacks.
Spider Reflexes- if a creature enters it's range for any of its attacks, except charge, it may perform an attack of opportunity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
I've come across many chimera but this is something else. The Chimera is as big as a rhino but strangely it has no horn, the fur on its skin hides it's scales and hide and the fur looks like it takes after the color pigments of a tarantula which would explain its many eyes, then there's it's tail that has a stinger at the end of it that resembles a scorpion. I could swear it can see in the dark to hunt some of it's prey to any adventurer unlucky enough to cross it's path i hope the gods are in your favor.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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