Medium Humanoid (Wizard), Neutral Evil
AC 15    Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 14 +2 +2
CON 11 +0 +0
Mod Save
INT 17 +3 +6
WIS 12 +1 +4
CHA 11 +0 +0
Skills Arcana +6, History +6, Perception +4
Gear Wand
Senses Passive Perception 14
Languages Common and any three languages
CR 5 (XP 1,800; PB +3)
Actions

Multiattack. The mage makes three Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d8 + 3) Force damage.

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Poison Spray, Mage Armor (included in AC), Toll the Dead
2/Day Each: Hold Person, Ray of Sickness, Vampiric Touch

Bonus Actions

Misty Step (2/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (2/Day). The mage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Habitat: Any

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