| Mod | Save | ||
|---|---|---|---|
| STR | 3 | −4 | −4 |
| DEX | 15 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Jumper. The cat's jump distance is determined using its Dexterity rather than its Strength.
Scratch. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Slashing damage.
Cuddle Ambush. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is prone or resting. Hit: 4 (1d4 + 2) bludgeoning damage and the target must succeed on a DC 10 Strength saving throw or be restrained by overwhelming affection until the start of Butterscotch’s next turn.
Sudden Zoomies (3 charges). As a bonus action, Butterscotch may move up to her speed without provoking opportunity attacks and make one claw attack.
Description
A plump tortoiseshell tabby with mottled amber and charcoal fur, Butterscotch moves with the deceptive grace of something that might pounce or nap in equal measure. Her golden eyes gleam with lazy intelligence, and her rumbling purr can lull even battle-hardened adventurers into drowsy comfort. Though she seems harmless, those who underestimate her often find themselves caught in a flurry of claws and cuddles before she saunters away to find a warmer spot.
Lair and Lair Actions
Lair: Adam's Office
Adam's office, a mighty chamber full of esoteric machines and dreamy guest beds make up Butterscotch's massive lair. The window is her vantage point and the swivel chair is her throne, sacred ground not to be disturbed under pain of death.
Lair Actions (Initiative count 20, losing initiative ties):
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Chair Spin. Butterscotch leaps onto the office chair, sending it spinning wildly. All creatures within 5 feet of the chair must succeed on a DC 12 Dexterity saving throw or be knocked prone.
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Cable Entanglement. Stray cords and charging cables writhe to her command. A 10-foot square area becomes difficult terrain until the next round as creatures struggle through the tangled mess.
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Distracting Purr. A low, rhythmic purr fills the office. One creature of Butterscotch’s choice within 30 feet must make a DC 11 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn, distracted by the soothing sound.