| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +16 |
| DEX | 10 | +0 | +0 |
| CON | 25 | +7 | +13 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 15 | +2 | +8 |
| CHA | 6 | −2 | −2 |
Frightful Presence. Each creature of Balerion’s choice within 120 ft. and aware must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Siege Monster. Balerion deals double damage to objects and structures.
Legendary Resistance (3/Day). If Balerion fails a saving throw, he can choose to succeed instead. (Scaling for other dragons: Young 0/day, Juvenile 1/day, Adult 2/day, Ancient 3/day)
Multiattack. Balerion can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. +17 to hit, reach 15 ft., one target. Hit: 34 (4d10 + 10) piercing damage + 14 (4d6) fire damage.
Claw. +17 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 10) slashing damage.
Tail. +17 to hit, reach 20 ft., one target. Hit: 22 (2d12 + 10) bludgeoning damage.
Fire Breath (Recharge 5–6). Balerion exhales fire in a 90-ft. cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much on a successful one.
Legendary Actions per Turn(3): Only one action can be used at a time and only at the end of another creature’s turn.
Detect. Make a Perception check.
Tail Attack. Make a tail attack.
Forging Fire. Balerion exhales fire in an enhanced 90-ft. cone, dealing double damage of his normal Fire Breath (132 [24d10] fire damage) on a failed DC 21 Dexterity saving throw, or half on a success. Recharge rules remain 5–6.