| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 8 | −1 | −1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Poison Absorption. Whenever the Bladder Trap is subjected to poison damage, it is able to add the number of poison damage equal to the first attack's modifier to its next hit.
Tendril Shove. Melee Attack Roll: +7, reach 10 ft. Hit: 3 (1d4) Bludgeoning damage. On a hit, a creature must pass a Dexterity saving throw, and on a fail gets pushed 10 feet and gets disadvantage on Dexterity and Strength saving throws until Bladder Traps's next attack.
Gut Attack. Bladder Trap spews its guts out in a 15 feet range of itself, creating a 10-foot-sphere of destructive gravitation force centered on them. For the spell's duration, the sphere and any space within 50 feet of it are difficult terrain. When the guts are thrown out, unsecured objects within 50 feet of them are pulled toward the guts' center, ending as close to it as possible.
Creatures within 50 feet of the guts must succeed on a Dexterity saving throw, and on a failed save, it gets pulled 10 feet towards them. Creatures within 20 feet must succeed on a Strength saving throw, and on a failed save it is pulled straight towards the sphere's center, ending as close to it as possible. A creature that enters the sphere for the first time on a turn or starts its turn there takes 2d10 poison damage and is restrained until Bladder Trap's next turn. A creature can use its action to make a Strength check against Bladder Trap's spell save DC, ending this restrained condition on itself or another creature in the sphere that it can reach.
The Bladder Trap has to take a whole action to reconsume it, and until it does, it cannot take reactions, and it is not able to move more than 15 feet from the center of the sphere. The guts and the attachments are vulnerable to all damage (it still keeps poison immunity and acid resistance) while outside its body.
All creatures within the sphere's range can only melee attack the Bladder Trap with disadvantage, cannot do ranged attacks at all, and magic attacks are unaffected.
Join Us. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Poison damage.
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