Armor Class
8
Natural Armour
Hit Points
7
(4d8)
Speed
30 ft.
STR
12
(+1)
DEX
5
(-3)
CON
11
(+0)
INT
2
(-4)
WIS
3
(-4)
CHA
1
(-5)
Skills
Perception +2, Stealth +4
Senses
Darkvision 30 ft., Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
When killed, roll a D6. On a 5+ the bile squig explodes and unless all creatures within 5ft make a DEX score of 10+ they suffer 1 D6+ 3 acid damage.
When this creature starts it's turn roll a D6 on a 1 this creature dies and explodes as explained above. On a roll above 1 roll a D20 if it exceeds armour class of closest target it deals 4 acid damage.
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11).
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