Huge Monstrosity, Typically Chaotic Evil
Armor Class 15
Hit Points 48 (5d12 + 6)
Speed
STR
20 (+5)
DEX
1 (-5)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +7
Skills Perception +6
Damage Vulnerabilities Acid, Piercing, Poison
Damage Resistances Bludgeoning
Senses Tremorsense 60 ft., Truesight 60ft, Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite: Melee attack roll: To hit: +8: 9 (2d4+4) Piercing damage.

Slam: Melee attack roll: To hit: +8: 9 (1d6+6) Bludgeoning damage.

Scream: Melee attack roll: To hit: Dc: 9 (1d6+6) Bludgeoning damage.

 

Description

An abomination similar to a purple worm, but much grosser. Its bones barely support its weight, so it uses its natural weight to crush down on unsuspecting people. But it lives halfway in the ground, unable to leave. No one knows how they appear, but one day, they just appear and don't ever leave.

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2025 10:15:16 PM
0
1
5e
Coming Soon

Habitat: CoastalSwamp

TharotaTheDruid

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