| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 8 | −1 | −1 |
| CON | 8 | −1 | −1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 12 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Amalgamate : This elemental is an amalgamate of a swarm. HP Total and Current HP is the combination of all HP Totals and Current HP Amounts of all members of the swarm that had Combined together. The AC of this elemental is 12 + Total Number of Swarm Units Combined. The Size of the Water Sprite Amalgamate is determined by the amount of swarm units Combined as well.
- 2-3 Swarm Units = Small
- 4-6 Swarm Units = Medium
- 6+ Swarm Unites = Large
The size of The Amalgamate gets smaller when the HP of the amalgamate gets bellow a certain threshold
- At 15 HP The Amalgamate goes from Medium to Small Size
- At 25 HP The Amalgamate goes from Large to Medium Size
Tide Slam : The Water Sprite Amalgamate reels it's limb back to slam against it's target. +5 To Hit, target suffers 1d8 + 2 Bludgeoning
Frost Shard Throw : Aiming it's limb at a target 50ft away from it, The Water Sprite Amalgamate shoots a volley of Frost Shards at the target. +3 To Hit, target suffers 1d6 + 2 Piercing.
Water Extraction : A source of water must be within 5 feet of distance from The Amalgamate, once within range The Amalgamate can place it's limb within the body of water. Extracting water from the body to it's own, The Amalgamate recovers 1d4 + 2 Healing.
Phase : With 5 foot wide surfaces that contain a sufficient amount of cracks and/or openings (Floor Boards, Wood Plank Walls, a Cracked Stone Brick Wall) The Amalgamate can phase through the surface and emerge on the other side.
Ice Shield : Using the power of Frost, The Amalgamate hardens it's watery limbs to act as a hardened ice shield as a reaction to an attack against itself. Adds +2 AC to it's AC total.
The Amalgamate has a total number of Mythic Actions in relation to it's Size.
- Medium Sized Amalgamate = Gets 1 Mythic Action per Round
- Large Sized Amalgamate = Gets 2 Mythic Actions per Round
Tide Slam : The Water Sprite Amalgamate reels it's limb back to slam against it's target. +5 To Hit, target suffers 1d8 + 2 Bludgeoning
Frost Shard Throw : Aiming it's limb at a target 50ft away from it, The Water Sprite Amalgamate shoots a volley of Frost Shards at the target. +3 To Hit, target suffers 1d6 + 2 Piercing.
Description
Water Sprites are the smallest and youngest of all Water Elementals within the Elemental Plane of Aquaris. Thusly these beings as a defense mechanism can congregate into one larger being once they collectively feel threatened.
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