Trait Name. arcane sound (can hear anything with in a 30ft radius and can project sound in a 30ft cone doing 1d6 damage to the target)
Spellcasting. The bat is a 2nd-level spellcaster. Its spellcasting ability is 12 (spell save DC 5, +3 to hit with spell attacks).
Action Name. scratch.
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: # (1d4 + 2)
Action Ranged Attack. Ranged Weapon Attack: + 3to hit, range 20/60 ft., 3 target. Hit: # (1d8 + 4) (increase by 1d8 damage per-level of the bat)
Bonus Action Name. swift wings
can instantly travel to any place within 60 feet of its current position and at level 7 can carry one person with it
Reaction Name. to small to touch
the bat has a one in 20 chance of not being hit by the attack on the turn as well the owner of the bat can expend one hit [oint or spell slot to roll again
Description
small tiny bat shaped creature that is for sume reason really attracted to warlocks
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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