| Mod | Save | ||
|---|---|---|---|
| STR | 6 | -2 | -2 |
| DEX | 18 | +4 | +12 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +8 |
| CHA | 8 | -1 | -1 |
Arcane Guidance. While perched on its master’s shoulder, the Rotorhawk grants the ranger advantage on Wisdom (Perception) checks involving sight or hearing.
Miniaturized Weapons Array (Recharge 5–6). The Rotorhawk can unleash stored arcane energy in a flurry of projectiles. This functions as the magic missile spell (1st level), creating three glowing bolts of force (1d4+1 each). At 7th level or higher, the ranger can upgrade the array to fire as a 2nd-level magic missile (four bolts).
Rotor Disengage. When a creature targets the Rotorhawk with an attack, it can use its reaction to gain +4 AC until the start of its next turn by rapidly spinning its rotors to deflect the blow.
Mechanical Familiar. If reduced to 0 HP, the Rotorhawk explodes in a harmless puff of smoke and gears. It can be reassembled by either a ranger or artificer with 1 hour of work and 25 gp of materials.
Blade Strike. Melee Weapon Attack Roll: +6, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Missile Barrage (Recharge 5–6). The Rotorhawk unleashes its magic missile array as described in traits.
Description
A Rotorhawk is a clockwork raptor forged from blackened steel and whirring gears. Four rotating “blade-wings” shimmer with faint blue runes, emitting a soft hum even when idle. Its eyes glow amber as targeting lenses whir into focus. It perches calmly on its ranger’s shoulder — until battle begins, when it launches with a shriek of spinning blades and arcane fire.
Personality: The Rotorhawk is loyal and pragmatic, often emitting low chirps that sound suspiciously like a rotating engine. It occasionally performs little “fly-by” maneuvers around campfires to show off, and tends to perch facing outward — ever vigilant, its rotors idling like a cat’s purr.







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