Tiny Swarm of Medium beasts, Unaligned
Armor Class 13 Natural armor
Hit Points 7 (3d4)
Speed 40 ft.
STR
3 (-4)
DEX
16 (+3)
CON
10 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Swarm. The swarm can occupy another creature’s space and vice versa. The swarm has advantage on Strength, disadvantage and Dexterity saves. It can't regain hit points.

Device feedback. When a turret or firearm discharges within 10 ft., the device must succeed on a DC 13 Con save or take 1 necrotic damage and suffer disadvantage on its next attack.

Actions

Bite Cloud. Each creature in the swarm’s space must succeed on a DC 12 Dexterity save or take 1 piercing damage and have disadvantage on the next ranged attack it makes before the end of its next turn.

DontJinxlt

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