Armor Class
13
Natural armor
Hit Points
7
(3d4)
Speed
40 ft.
STR
3
(-4)
DEX
16
(+3)
CON
10
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Swarm. The swarm can occupy another creature’s space and vice versa. The swarm has advantage on Strength, disadvantage and Dexterity saves. It can't regain hit points.
Device feedback. When a turret or firearm discharges within 10 ft., the device must succeed on a DC 13 Con save or take 1 necrotic damage and suffer disadvantage on its next attack.
Actions
Bite Cloud. Each creature in the swarm’s space must succeed on a DC 12 Dexterity save or take 1 piercing damage and have disadvantage on the next ranged attack it makes before the end of its next turn.
Comments