| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +8 |
| DEX | 13 | +1 | +1 |
| CON | 19 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 12 | +1 | +4 |
| CHA | 8 | −1 | −1 |
Geode Core. The Bhalterran's main body contains two large, glowing geodes with large Glacierpetals in the center of its chest. The creature regains 5 hit points at the start of its turn if it is in an area of extreme cold or touching raw stone/earth.
Weave Instability. Splits at 1/2 HP (average of 119). When the Bhalterran is reduced to 1/2 HP or less, it uses its reaction to immediately shatter into four Bhalterran Shards (Phase 2), distributing any excess damage to the newly formed shards and dealing 6 (1d12) cold damage to all creatures in a 20ft radius centered on itself. Roll initiative for the new creatures. The Geode Core shatters into four smaller crystals now housed within the shards.
Multiattack. Makes two attacks: one with Geode Club and one with Shattering Stomp.
Geode Club. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) cold damage.
Shattering Stomp. The Bhalterran slams its foot, creating a localized frost tremor. Target a 10-foot radius circle. Each creature in that area must make a DC 15 Dexterity saving throw, taking 10 (3d6) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a successful one.
Glacial Shard Burst (Recharge 5-6). The Bhalterran fires a volley of icy crystalline shards. Each creature in a 30 foot radius sphere must make a DC 15 Dexterity saving throw, taking 10 (3d4 + 2) slashing damage 19 (3d10 + 2) cold damage on a failed save, or half as much on a successful one.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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