Medium Construct, Neutral
AC 16    Initiative +0 (10)
HP 16 (3d4 + 2)
Speed 20 ft.
Mod Save
STR 10 +0 +2
DEX 10 +0 +4
CON 14 +2 +4
Mod Save
INT 14 +2 +4
WIS 8 −1 +1
CHA 7 −2 +0
Skills Arcana +5, Perception +5
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Dwarvish, Goblin Understands and speaks Common, Goblin, and Dwarf
CR 0 (XP 10; PB +2)
Traits

Hit Points 1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level)

Darkvision 60 ft

When Downed Crash Is unable to be worn or move, has to repaired via tools or mending to be revived, can NOT be healed by any other means. Regains  2d6 hit points if mending is casted on him, and 3d6 if repaired via tools and material costs, (50 gold to repair)

Arcane Battery CRASH can cast certain cantrips and any touch based spells, Sharing spells slots with Crag.

Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can’t use this trait if it’s incapacitated.

 

 

Actions

Guardian Armor: Thunder Gauntlets. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) thunder damage.

Once Per long Rest CRASH can cast absorb elements or thunderwave for free

 Absorb Elements: The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Thunderwave: A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Habitat: Any

crabalais2004

Comments

Posts Quoted:
Reply
Clear All Quotes