Special Trait Name. Ice Walk
The wolf can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Special Trait Name. Ice Aura
The wolf has a special aura, when the wolf fight the the area between 10ft and 80ft is brutal cold, if an enemy stand to long outside(2 times), the enemy will freez and take 1d6 each turn.
Special Trait Name. Legendary Resistance (1/Day)
Spellcasting. If the wolf fails a saving throw, it can choose to succeed instead.
Multiattack. The wolf can use its Cold Breath. It then makes a bite attack.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Parry. The wolf adds 4 to its AC against one melee attack that would hit it. To do so, the wolf must see the attacker and be wielding a melee weapon.
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