Armor Class
12
Unnatural Armor
Hit Points
18
(4d8)
Speed
30 ft., Hover
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
6
(-2)
WIS
12
(+1)
CHA
10
(+0)
Skills
Stealth +4
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Poisoned
Senses
Darkvision 60ft., Passive Perception 11
Languages
Common but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Mist Drift. Can move through a creature’s space as difficult terrain
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 necrotic.
Drain Pulse. (Recharge 5–6). 15-ft cone; creatures must succeed on a DC 12 Con save or lose 1 Hit Die (or a 1st-level spell slot) and take 1d6 psychic.
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