Small Beast (Shapechanger), Lawful Neutral
Armor Class 12 Natural
Hit Points 100 (1d6)
Speed 40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Senses Passive Perception 13
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Smell. The cave creature has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The cave creature has advantage on an attack roll against a creature if at least one of the cave creature's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

Description

The cave creature was created as a guardian for the Heart of Grendor.

In peaceful mode, the cave creature is a fox-cat-like monster with large, tufted ears, rusty red fur dappled with brown and white, and a white chest. It has large green eyes that turn red when angered. 

In attack mode, the cave creature becomes bigger and scarier, with retractable teeth, claws, and horns. The eyes become red.

The cave creature will attack you, but if you pet it, it will follow you around and help you in fights.

Lair and Lair Actions

The cave creature's lair is a cave filled with mysterious fog. 

Monster Tags: Misc Creature

Habitat: GrasslandMountain

AdelineTheEvil

Comments

Posts Quoted:
Reply
Clear All Quotes