Medium Or Small Beast, Unaligned
Armor Class 15
Hit Points 25 (3d6 + 14)
Speed 60 ft., Burrow 10 ft., Climb 15 ft., Swim 5 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
3 (-4)
Condition Immunities Blinded, Charmed, Deafened
Senses Blindsight, Tremorsense, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fleshy Backside. All damage from behind is doubled.

Bone Plate. -2 Damage from blunt attacks 

Actions

Missile Form. Launch's up to 30 feet forward at a target hitting for 3d6+4 but leaves them vulnerable (Advantage at next attack to this creature) Until there next turn

 

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

The_reaper2009

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