Hemorrhage Roar (Frightful Presence). Each creature of the fiend’s choice within 30 ft. that can hear must make a DC 14 Wis save or be frightened until end of its next turn.
Amphibious.
Undertow Step (Lair/Legendary, 1/round). Slide a turret or unsecured object 15 ft.; creatures in 15-ft cone Str 14 or pushed 10 ft and knocked prone.
Multiattack. Two Blood Trident attacks.
Blood Trident. Melee weapon attack: +7 to hit, reach 10 ft., 1d8+4 piercing + 1d6 necrotic.
Hooked Drag. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 1d6 piercing and target must succeed on a DC 15 Str save or be pulled 20 ft.
Once:
Calls 2 Bloodreef Myrmidons at 50% HP; summons 1 Sanguine Swarm at 25%.
Calls 2 Bloodreef Myrmidons at 50% HP; summons 1 Sanguine Swarm at 25%.
Comments