Large Fiend, Chaotic Evil
Armor Class 17 Reef Plates
Hit Points 120 (16d10 + 32)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, CON +5, WIS +4
Skills Athletics +7, Intimidation +4
Damage Vulnerabilities Thunder
Damage Resistances Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60 ft. , Passive Perception 11
Languages Abyssal, Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hemorrhage Roar (Frightful Presence). Each creature of the fiend’s choice within 30 ft. that can hear must make a DC 14 Wis save or be frightened until end of its next turn.

Amphibious. 

Undertow Step (Lair/Legendary, 1/round). Slide a turret or unsecured object 15 ft.; creatures in 15-ft cone Str 14 or pushed 10 ft and knocked prone.

Actions

Multiattack. Two Blood Trident attacks.

Blood Trident. Melee weapon attack: +7 to hit, reach 10 ft., 1d8+4 piercing + 1d6 necrotic.

Hooked Drag. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 1d6 piercing and target must succeed on a DC 15 Str save or be pulled 20 ft.

Bonus Actions

Once:

Calls 2 Bloodreef Myrmidons at 50% HP; summons 1 Sanguine Swarm at 25%.

Legendary Actions

Calls 2 Bloodreef Myrmidons at 50% HP; summons 1 Sanguine Swarm at 25%.

DontJinxlt

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