Legendary Resistance (2/day).
Vital Tax (Bloodied). When reduced to half HP, the Archon targets a creature it can see; DC 15 Con save or healing on that creature is reduced by 3 until chains phase ends.
Chain Echoes. When a chain is broken, a 1-round spectral copy of the breaker appears and must make a ranged attack against the party unless an ally uses a bonus action to succeed on a DC 13 Persuasion check to Talk It Down.
Multiattack. Two Blood Lash attacks.
Blood Lash. +7 to hit, reach 10 ft., 2d8+4 necrotic. If both attacks hit the same target in a turn, the target is grappled (escape DC 15).
Veinstorm (Recharge 5–6). Two 20-ft lines; creatures in a line must make DC 15 Con saves, taking 4d8 necrotic on a failure, half on success; stationary shooters have disadvantage on this save.
Pulse Drag. When a marked or grappled creature within 30 ft. attempts to move, the Archon pulls it 10 ft. toward the dais.
Legendary Actions (3/round; one option)
Move up to half speed without provoking.
Blood Bowl Reflux. A bowl boils; a 10-ft radius lightly obscured fog zone appears until the end of the next round; ranged LOS through it is blocked for turrets.
Arterial Jet. A 5-ft-wide line becomes a push lane; creatures crossing must succeed on a DC 15 Str save or be pushed 15 ft.
Previous Versions
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Coming Soon
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