AC
12
Initiative
+2 (12)
HP
27
(1d4 + 25)
Speed
30 ft., fly 45 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 4 | -3 | -3 |
| DEX | 16 | +3 | +3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Skills
Perception +2, Stealth +4
Immunities
Lightning, Poison; Exhaustion, Poisoned, Stunned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Primordial (Auran)
CR
1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Lightning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Lightning damage.
Shocking Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Stunned condition until the end of the mephit’s next turn.
Witch Bolt (1/Day). The mephit casts the Witch Bolt spell, requiring no spell components and using Charisma as the spellcasting ability (spell attack bonus +2).







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