Medium Fey, Chaotic Neutral
AC 13 Natural Armor    Initiative +0 (10)
HP 58 (9d10 + 18)
Speed 10 ft., Swim 40 ft.
Mod Save
STR 15 +2 +2
DEX 10 +0 +0
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 17 +3 +3
Skills Perception +4, Performance +5
Immunities Cold
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Sylvan
CR 3 (XP 700; PB +2)
Traits

Amphibious. The brine siren can breathe air and water.

Limited Magic Resistance. The brine siren has advantage on saving throws against spells and magical effects that cause the Charmed condition.

Actions

Multiattack. The Siren makes two attacks: one with its Claws and one with its Grasping Tendril.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Grasping Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the Siren can't use its Tendril on another target.

Sorrowful Lament (Recharge 5-6). The Siren begins a magical, melancholic song. Each humanoid within 30 feet of the Siren that can hear the song must make a DC 14 Wisdom saving throw. On a failure, the creature takes 9 (2d8) psychic damage and is Stunned until the start of the Siren’s next turn as it is overcome with deep sadness and despair. On a success, the creature takes half damage and is not Stunned. The effect ends early if the Siren is killed.

Monster Tags: fey

Habitat: CoastalUnderwater

ToasterJEC

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