| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 17 | +3 | +3 |
Amphibious. The brine siren can breathe air and water.
Limited Magic Resistance. The brine siren has advantage on saving throws against spells and magical effects that cause the Charmed condition.
Multiattack. The Siren makes two attacks: one with its Claws and one with its Grasping Tendril.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.
Grasping Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the Siren can't use its Tendril on another target.
Sorrowful Lament (Recharge 5-6). The Siren begins a magical, melancholic song. Each humanoid within 30 feet of the Siren that can hear the song must make a DC 14 Wisdom saving throw. On a failure, the creature takes 9 (2d8) psychic damage and is Stunned until the start of the Siren’s next turn as it is overcome with deep sadness and despair. On a success, the creature takes half damage and is not Stunned. The effect ends early if the Siren is killed.
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