Shapechanger. The Bloodfang Priest Mage can use its action to polymorph into a wolf-humanoid hybrid or back into its humanoid form. Its statistics are the same in each form, except speed increases to 40 ft. in hybrid form, and it gains advantage on Wisdom (Perception) checks that rely on smell.
Spellcasting. The Bloodfang Priest Mage is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
- Cantrips (at will): thaumaturgy, sacred flame, toll the dead
- 1st level (4 slots): bane, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
- 3rd level (3 slots): bestow curse, spirit guardians
- 4th level (3 slots): blight, freedom of movement
- 5th level (1 slot): cloudkill
Staff of the Bloodfang. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) necrotic damage.
Blood Curse (Recharge 5–6). The Bloodfang Priest Mage curses a creature it can see within 60 feet. The target must succeed on a DC 15 Constitution saving throw or take 27 (6d8) necrotic damage and have disadvantage on attack rolls until the end of its next turn.
Aura of Dread. Any enemy that starts its turn within 15 feet of the Bloodfang Priest Mage must succeed on a DC 15 Wisdom saving throw or be frightened until the start of its next turn.
Blood Pact. The Blood fang Priest Mage targets one ally within 30 feet. That ally gains advantage on its next attack roll or saving throw before the start of the Priest Mage’s next turn.
Shield of Faith. The Blood fang Priest Mage can cast shield of faith on itself or an ally within 30 feet as a reaction.
Description
Blood fang Priest Mages are the dark spiritual and arcane leaders of the Werewolf Legion, weaving blood magic and curses to weaken foes and empower allies. Their mastery of necrotic and control spells combined with their terrifying presence makes them formidable battlefield controllers with fanatical devotion.
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