Medium Or Small Beast, Neutral Evil
Armor Class 15 studded leather
Hit Points 40 (6d8)
Speed 35 ft.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +5, Stealth +6
Gear Long Bow, Short Bow, Short Sword
Senses Darkvision 60ft, Passive Perception 15
Languages Common Sign Language, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Blood fang Archer has advantage on attack rolls against a creature if at least one of the archer’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Rouge. this archer has access to level 5 Rogue abilities 

Actions

Multiattack. The archer makes two ranged attacks.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

A stealthy marksman cloaked in dark leather armor, the archer strikes from the shadows with deadly accuracy. Skilled in tracking and ambush, he uses his longbow to pick off targets from afar before slipping silently back into the forest’s gloom. His sharp eyes and quick reflexes make him a lethal scout and sniper for the pack.

Mogorimi

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